Info: 'This rule set is in an unknown format and can't be used with this program version. Inquire about obtaining a new version of the program.'
DITL_130.txt
Items: (2 entries)
0:
Bounds: x1=168, y1=69, x2=226, y2=89
Type: 4
Info: 'OK'
1:
Bounds: x1=7, y1=3, x2=238, y2=66
Type: -120
Info: 'No unit type can be produced in this city. Select a supply or the Produce Next option to enable the OK button.'
DITL_131.txt
Items: (3 entries)
0:
Bounds: x1=240, y1=120, x2=298, y2=140
Type: 4
Info: 'OK'
1:
Bounds: x1=80, y1=120, x2=138, y2=140
Type: 4
Info: 'Cancel'
2:
Bounds: x1=70, y1=10, x2=336, y2=113
Type: -120
Info: 'Supplies or Technology levels needed to produce this unit are needed, but other constraints may prevent the city from producing the requested unit. Should the city produce the supplies and try again or not?'
DITL_133.txt
Items: (7 entries)
0:
Bounds: x1=253, y1=168, x2=311, y2=188
Type: 4
Info: 'OK'
1:
Bounds: x1=248, y1=15, x2=306, y2=35
Type: 4
Info: 'Cancel'
2:
Bounds: x1=19, y1=45, x2=178, y2=193
Type: -128
Info: ''
3:
Bounds: x1=16, y1=5, x2=229, y2=29
Type: -120
Info: ''
4:
Bounds: x1=250, y1=140, x2=308, y2=160
Type: 4
Info: 'New'
5:
Bounds: x1=250, y1=60, x2=308, y2=80
Type: 4
Info: 'Delete'
6:
Bounds: x1=250, y1=110, x2=308, y2=130
Type: 4
Info: 'Edit'
DITL_150.txt
Items: (30 entries)
0:
Bounds: x1=352, y1=232, x2=412, y2=252
Type: 4
Info: 'OK'
1:
Bounds: x1=352, y1=264, x2=412, y2=284
Type: 4
Info: 'Cancel'
2:
Bounds: x1=152, y1=240, x2=280, y2=256
Type: 5
Info: 'Repeat Forever'
3:
Bounds: x1=211, y1=215, x2=271, y2=235
Type: 16
Info: '1'
4:
Bounds: x1=178, y1=94, x2=248, y2=164
Type: 0
Info: ''
5:
Bounds: x1=0, y1=24, x2=128, y2=40
Type: 6
Info: 'Army 4'
6:
Bounds: x1=0, y1=40, x2=120, y2=56
Type: 6
Info: 'Fighter 8'
7:
Bounds: x1=0, y1=56, x2=128, y2=72
Type: 6
Info: 'Destroyer 8'
8:
Bounds: x1=0, y1=72, x2=136, y2=88
Type: 6
Info: 'Transport 10'
9:
Bounds: x1=0, y1=88, x2=128, y2=104
Type: 6
Info: 'Submarine 11'
10:
Bounds: x1=0, y1=104, x2=136, y2=120
Type: 6
Info: 'Carrier 15'
11:
Bounds: x1=0, y1=120, x2=144, y2=136
Type: 6
Info: 'Battleship 20'
12:
Bounds: x1=0, y1=136, x2=144, y2=152
Type: 6
Info: 'Bomber 20'
13:
Bounds: x1=0, y1=152, x2=160, y2=168
Type: 6
Info: 'Undefined 1'
14:
Bounds: x1=0, y1=168, x2=152, y2=184
Type: 6
Info: 'Undefined 2'
15:
Bounds: x1=0, y1=184, x2=152, y2=200
Type: 6
Info: 'Undefined 3'
16:
Bounds: x1=0, y1=200, x2=152, y2=216
Type: 6
Info: 'Undefined 4'
17:
Bounds: x1=0, y1=216, x2=152, y2=232
Type: 6
Info: 'Undefined 5'
18:
Bounds: x1=0, y1=232, x2=152, y2=248
Type: 6
Info: 'Undefined 6'
19:
Bounds: x1=0, y1=248, x2=152, y2=264
Type: 6
Info: 'Undefined 7'
20:
Bounds: x1=0, y1=264, x2=152, y2=280
Type: 6
Info: 'Undefined 8'
21:
Bounds: x1=147, y1=3, x2=438, y2=69
Type: -120
Info: '^0 ^1^2'
22:
Bounds: x1=153, y1=215, x2=200, y2=233
Type: -120
Info: 'Count:'
23:
Bounds: x1=311, y1=82, x2=415, y2=106
Type: 4
Info: 'Show Units'
24:
Bounds: x1=320, y1=192, x2=430, y2=217
Type: 16
Info: ''
25:
Bounds: x1=152, y1=265, x2=271, y2=288
Type: 5
Info: 'Wake Reasons'
26:
Bounds: x1=311, y1=112, x2=415, y2=136
Type: 4
Info: 'Production'
27:
Bounds: x1=0, y1=4, x2=65, y2=21
Type: 6
Info: 'Unit'
28:
Bounds: x1=71, y1=3, x2=143, y2=20
Type: 6
Info: 'Supply'
29:
Bounds: x1=152, y1=183, x2=264, y2=201
Type: 5
Info: 'Produce Next'
DITL_151.txt
Items: (28 entries)
0:
Bounds: x1=20, y1=250, x2=78, y2=270
Type: 4
Info: 'OK'
1:
Bounds: x1=20, y1=210, x2=78, y2=230
Type: 4
Info: 'Cancel'
2:
Bounds: x1=206, y1=64, x2=266, y2=84
Type: 16
Info: '45'
3:
Bounds: x1=206, y1=96, x2=266, y2=116
Type: 16
Info: '20'
4:
Bounds: x1=206, y1=128, x2=266, y2=148
Type: 16
Info: '10'
5:
Bounds: x1=206, y1=160, x2=266, y2=180
Type: 16
Info: '10'
6:
Bounds: x1=206, y1=192, x2=266, y2=212
Type: 16
Info: '7'
7:
Bounds: x1=206, y1=224, x2=266, y2=244
Type: 16
Info: '4'
8:
Bounds: x1=298, y1=72, x2=402, y2=88
Type: 5
Info: 'Wraparound'
9:
Bounds: x1=298, y1=88, x2=410, y2=105
Type: 5
Info: 'Require Cities'
10:
Bounds: x1=298, y1=104, x2=410, y2=120
Type: 5
Info: 'Require Ports'
11:
Bounds: x1=298, y1=120, x2=402, y2=136
Type: 5
Info: 'Forbid Lakes'
12:
Bounds: x1=110, y1=64, x2=182, y2=80
Type: 8
Info: 'Map Size'
13:
Bounds: x1=182, y1=64, x2=202, y2=80
Type: 8
Info: 'X'
14:
Bounds: x1=182, y1=96, x2=202, y2=112
Type: 8
Info: 'Y'
15:
Bounds: x1=110, y1=128, x2=198, y2=144
Type: 8
Info: 'Land Density'
16:
Bounds: x1=118, y1=160, x2=198, y2=176
Type: 8
Info: 'City Density'
17:
Bounds: x1=118, y1=192, x2=198, y2=208
Type: 8
Info: 'Island Sizes'
18:
Bounds: x1=126, y1=224, x2=198, y2=240
Type: 8
Info: 'Roundness'
19:
Bounds: x1=252, y1=8, x2=396, y2=40
Type: 8
Info: 'Set Parameters for generating the map'
20:
Bounds: x1=298, y1=144, x2=413, y2=165
Type: 5
Info: 'Simultaneous'
21:
Bounds: x1=10, y1=10, x2=86, y2=28
Type: 6
Info: 'General'
22:
Bounds: x1=10, y1=30, x2=86, y2=48
Type: 6
Info: 'Display'
23:
Bounds: x1=10, y1=50, x2=86, y2=68
Type: 6
Info: 'Sound'
24:
Bounds: x1=10, y1=70, x2=86, y2=88
Type: 6
Info: 'Color'
25:
Bounds: x1=10, y1=90, x2=86, y2=108
Type: 6
Info: 'Map'
26:
Bounds: x1=10, y1=110, x2=86, y2=128
Type: 6
Info: 'Game'
27:
Bounds: x1=10, y1=130, x2=86, y2=148
Type: 6
Info: 'Fairness'
DITL_152.txt
Items: (56 entries)
0:
Bounds: x1=312, y1=248, x2=372, y2=268
Type: 4
Info: 'OK'
1:
Bounds: x1=312, y1=184, x2=372, y2=204
Type: 4
Info: 'Cancel'
2:
Bounds: x1=312, y1=120, x2=372, y2=140
Type: 4
Info: 'Clear All'
3:
Bounds: x1=8, y1=32, x2=136, y2=48
Type: 5
Info: 'Unit 1'
4:
Bounds: x1=8, y1=48, x2=136, y2=64
Type: 5
Info: 'Unit 1'
5:
Bounds: x1=8, y1=64, x2=136, y2=80
Type: 5
Info: 'Unit 1'
6:
Bounds: x1=8, y1=80, x2=136, y2=96
Type: 5
Info: 'Unit 1'
7:
Bounds: x1=8, y1=96, x2=136, y2=112
Type: 5
Info: 'Unit 1'
8:
Bounds: x1=8, y1=112, x2=136, y2=128
Type: 5
Info: 'Unit 1'
9:
Bounds: x1=8, y1=128, x2=136, y2=144
Type: 5
Info: 'Unit 1'
10:
Bounds: x1=8, y1=144, x2=136, y2=160
Type: 5
Info: 'Unit 1'
11:
Bounds: x1=8, y1=160, x2=136, y2=176
Type: 5
Info: 'Unit 1'
12:
Bounds: x1=8, y1=176, x2=128, y2=192
Type: 5
Info: 'Unit 1'
13:
Bounds: x1=8, y1=192, x2=136, y2=208
Type: 5
Info: 'Unit 1'
14:
Bounds: x1=8, y1=208, x2=136, y2=224
Type: 5
Info: 'Unit 1'
15:
Bounds: x1=8, y1=224, x2=136, y2=240
Type: 5
Info: 'Unit 1'
16:
Bounds: x1=8, y1=240, x2=136, y2=256
Type: 5
Info: 'Unit 1'
17:
Bounds: x1=8, y1=256, x2=136, y2=272
Type: 5
Info: 'Unit 1'
18:
Bounds: x1=8, y1=272, x2=136, y2=288
Type: 5
Info: 'Unit 1'
19:
Bounds: x1=152, y1=32, x2=184, y2=48
Type: 5
Info: ''
20:
Bounds: x1=152, y1=48, x2=184, y2=64
Type: 5
Info: ''
21:
Bounds: x1=152, y1=64, x2=184, y2=80
Type: 5
Info: ''
22:
Bounds: x1=152, y1=80, x2=184, y2=96
Type: 5
Info: ''
23:
Bounds: x1=152, y1=96, x2=184, y2=112
Type: 5
Info: ''
24:
Bounds: x1=152, y1=112, x2=184, y2=128
Type: 5
Info: ''
25:
Bounds: x1=152, y1=128, x2=184, y2=144
Type: 5
Info: ''
26:
Bounds: x1=152, y1=144, x2=184, y2=160
Type: 5
Info: ''
27:
Bounds: x1=152, y1=160, x2=184, y2=176
Type: 5
Info: ''
28:
Bounds: x1=152, y1=176, x2=184, y2=192
Type: 5
Info: ''
29:
Bounds: x1=152, y1=192, x2=184, y2=208
Type: 5
Info: ''
30:
Bounds: x1=152, y1=208, x2=184, y2=224
Type: 5
Info: ''
31:
Bounds: x1=152, y1=224, x2=184, y2=240
Type: 5
Info: ''
32:
Bounds: x1=152, y1=240, x2=184, y2=256
Type: 5
Info: ''
33:
Bounds: x1=152, y1=256, x2=184, y2=272
Type: 5
Info: ''
34:
Bounds: x1=152, y1=272, x2=184, y2=288
Type: 5
Info: ''
35:
Bounds: x1=208, y1=32, x2=240, y2=48
Type: 5
Info: ''
36:
Bounds: x1=208, y1=48, x2=240, y2=64
Type: 5
Info: ''
37:
Bounds: x1=208, y1=64, x2=240, y2=80
Type: 5
Info: ''
38:
Bounds: x1=208, y1=80, x2=240, y2=96
Type: 5
Info: ''
39:
Bounds: x1=208, y1=96, x2=240, y2=112
Type: 5
Info: ''
40:
Bounds: x1=208, y1=112, x2=240, y2=128
Type: 5
Info: ''
41:
Bounds: x1=208, y1=128, x2=240, y2=144
Type: 5
Info: ''
42:
Bounds: x1=208, y1=144, x2=240, y2=160
Type: 5
Info: ''
43:
Bounds: x1=208, y1=160, x2=240, y2=176
Type: 5
Info: ''
44:
Bounds: x1=208, y1=176, x2=240, y2=192
Type: 5
Info: ''
45:
Bounds: x1=208, y1=192, x2=240, y2=208
Type: 5
Info: ''
46:
Bounds: x1=208, y1=208, x2=240, y2=224
Type: 5
Info: ''
47:
Bounds: x1=208, y1=224, x2=240, y2=240
Type: 5
Info: ''
48:
Bounds: x1=208, y1=240, x2=240, y2=256
Type: 5
Info: ''
49:
Bounds: x1=208, y1=256, x2=240, y2=272
Type: 5
Info: ''
50:
Bounds: x1=208, y1=272, x2=240, y2=288
Type: 5
Info: ''
51:
Bounds: x1=0, y1=0, x2=104, y2=32
Type: 8
Info: 'Set Destination For'
52:
Bounds: x1=136, y1=0, x2=192, y2=32
Type: 8
Info: 'Repair First'
53:
Bounds: x1=200, y1=0, x2=248, y2=32
Type: 8
Info: 'Sleep There'
54:
Bounds: x1=296, y1=28, x2=380, y2=111
Type: -128
Info: ''
55:
Bounds: x1=264, y1=5, x2=385, y2=26
Type: -120
Info: '^0'
DITL_153.txt
Items: (3 entries)
0:
Bounds: x1=312, y1=256, x2=372, y2=276
Type: 4
Info: 'OK'
1:
Bounds: x1=192, y1=256, x2=295, y2=278
Type: 4
Info: 'Show Details'
2:
Bounds: x1=1, y1=1, x2=423, y2=252
Type: 0
Info: ''
DITL_154.txt
Items: (15 entries)
0:
Bounds: x1=176, y1=224, x2=236, y2=244
Type: 4
Info: 'OK'
1:
Bounds: x1=72, y1=176, x2=132, y2=196
Type: 4
Info: 'Next'
2:
Bounds: x1=8, y1=176, x2=68, y2=196
Type: 4
Info: 'Previous'
3:
Bounds: x1=8, y1=152, x2=68, y2=172
Type: 4
Info: 'Content'
4:
Bounds: x1=176, y1=128, x2=236, y2=148
Type: 4
Info: 'Wake'
5:
Bounds: x1=176, y1=152, x2=236, y2=172
Type: 4
Info: 'Sleep'
6:
Bounds: x1=176, y1=184, x2=236, y2=204
Type: 4
Info: 'Fuel'
7:
Bounds: x1=8, y1=90, x2=141, y2=110
Type: 5
Info: 'Track Movement'
8:
Bounds: x1=81, y1=5, x2=274, y2=83
Type: 8
Info: 'Unit'
9:
Bounds: x1=5, y1=5, x2=75, y2=75
Type: 0
Info: ''
10:
Bounds: x1=72, y1=152, x2=132, y2=172
Type: 4
Info: 'Rules'
11:
Bounds: x1=8, y1=240, x2=120, y2=256
Type: 5
Info: 'Wake Reasons'
12:
Bounds: x1=72, y1=208, x2=132, y2=228
Type: 16
Info: ''
13:
Bounds: x1=8, y1=208, x2=68, y2=228
Type: 8
Info: 'Segment'
14:
Bounds: x1=8, y1=120, x2=143, y2=139
Type: 5
Info: 'Lock Map to Unit'
DITL_155.txt
Items: (9 entries)
0:
Bounds: x1=342, y1=233, x2=402, y2=253
Type: 4
Info: 'OK'
1:
Bounds: x1=268, y1=232, x2=328, y2=252
Type: 4
Info: 'Cancel'
2:
Bounds: x1=18, y1=17, x2=98, y2=97
Type: 0
Info: 'ñH'
3:
Bounds: x1=178, y1=19, x2=258, y2=99
Type: 0
Info: 'G"'
4:
Bounds: x1=11, y1=227, x2=88, y2=253
Type: 4
Info: 'Clear All'
5:
Bounds: x1=96, y1=229, x2=172, y2=254
Type: 4
Info: 'Invert All'
6:
Bounds: x1=189, y1=232, x2=249, y2=252
Type: 4
Info: 'Edit'
7:
Bounds: x1=390, y1=30, x2=410, y2=150
Type: 0
Info: ''
8:
Bounds: x1=345, y1=10, x2=422, y2=27
Type: 8
Info: 'Scale From'
DITL_156.txt
Items: (41 entries)
0:
Bounds: x1=20, y1=250, x2=78, y2=270
Type: 4
Info: 'OK'
1:
Bounds: x1=20, y1=210, x2=78, y2=230
Type: 4
Info: 'Cancel'
2:
Bounds: x1=10, y1=10, x2=86, y2=28
Type: 6
Info: 'General'
3:
Bounds: x1=10, y1=30, x2=86, y2=48
Type: 6
Info: 'Display'
4:
Bounds: x1=10, y1=50, x2=86, y2=68
Type: 6
Info: 'Sound'
5:
Bounds: x1=10, y1=70, x2=86, y2=88
Type: 6
Info: 'Color'
6:
Bounds: x1=10, y1=90, x2=86, y2=108
Type: 6
Info: 'Map'
7:
Bounds: x1=10, y1=110, x2=86, y2=128
Type: 6
Info: 'Game'
8:
Bounds: x1=10, y1=130, x2=86, y2=148
Type: 6
Info: 'Fairness'
9:
Bounds: x1=364, y1=34, x2=411, y2=49
Type: 6
Info: '2'
10:
Bounds: x1=364, y1=50, x2=396, y2=66
Type: 6
Info: '4'
11:
Bounds: x1=364, y1=66, x2=404, y2=82
Type: 6
Info: '6'
12:
Bounds: x1=364, y1=82, x2=404, y2=98
Type: 6
Info: '10'
13:
Bounds: x1=364, y1=98, x2=404, y2=114
Type: 6
Info: '16'
14:
Bounds: x1=364, y1=114, x2=404, y2=130
Type: 6
Info: '20'
15:
Bounds: x1=239, y1=66, x2=311, y2=82
Type: 6
Info: 'Normal'
16:
Bounds: x1=239, y1=82, x2=319, y2=98
Type: 6
Info: 'Show All'
17:
Bounds: x1=239, y1=98, x2=295, y2=114
Type: 6
Info: 'Peek'
18:
Bounds: x1=271, y1=160, x2=382, y2=177
Type: 5
Info: 'Friendly Units'
19:
Bounds: x1=364, y1=18, x2=396, y2=34
Type: 8
Info: 'Size'
20:
Bounds: x1=137, y1=66, x2=208, y2=83
Type: -120
Info: 'Air Routes'
21:
Bounds: x1=136, y1=89, x2=208, y2=113
Type: 0
Info: ''
22:
Bounds: x1=120, y1=233, x2=168, y2=249
Type: 0
Info: ''
23:
Bounds: x1=176, y1=233, x2=224, y2=249
Type: 0
Info: ''
24:
Bounds: x1=120, y1=273, x2=168, y2=289
Type: 0
Info: ''
25:
Bounds: x1=176, y1=273, x2=224, y2=289
Type: 0
Info: ''
26:
Bounds: x1=249, y1=229, x2=377, y2=245
Type: 0
Info: ''
27:
Bounds: x1=273, y1=252, x2=401, y2=268
Type: 0
Info: ''
28:
Bounds: x1=249, y1=273, x2=377, y2=289
Type: 0
Info: ''
29:
Bounds: x1=160, y1=251, x2=180, y2=269
Type: 0
Info: ''
30:
Bounds: x1=249, y1=251, x2=270, y2=270
Type: 0
Info: ''
31:
Bounds: x1=132, y1=214, x2=207, y2=230
Type: -120
Info: 'Unit Labels'
32:
Bounds: x1=275, y1=211, x2=350, y2=227
Type: -120
Info: 'City Labels'
33:
Bounds: x1=272, y1=179, x2=378, y2=195
Type: 5
Info: 'Enemy Units'
34:
Bounds: x1=242, y1=144, x2=374, y2=161
Type: -120
Info: 'Track Movement of'
35:
Bounds: x1=232, y1=63, x2=323, y2=116
Type: -64
Info: ' Ä'
36:
Bounds: x1=239, y1=141, x2=387, y2=200
Type: -64
Info: ' Ä'
37:
Bounds: x1=110, y1=209, x2=236, y2=295
Type: -64
Info: ' Ä'
38:
Bounds: x1=242, y1=209, x2=406, y2=295
Type: -64
Info: ' Ä'
39:
Bounds: x1=356, y1=16, x2=410, y2=132
Type: -64
Info: ' Ä'
40:
Bounds: x1=130, y1=64, x2=215, y2=121
Type: -64
Info: ' Ä'
DITL_158.txt
Items: (4 entries)
0:
Bounds: x1=414, y1=12, x2=474, y2=32
Type: 4
Info: 'OK'
1:
Bounds: x1=320, y1=12, x2=380, y2=32
Type: 4
Info: 'Cancel'
2:
Bounds: x1=1, y1=40, x2=491, y2=286
Type: 0
Info: '?'
3:
Bounds: x1=3, y1=2, x2=305, y2=38
Type: 8
Info: 'Edit the matrix'
DITL_160.txt
Items: (19 entries)
0:
Bounds: x1=280, y1=16, x2=340, y2=36
Type: 4
Info: 'Done'
1:
Bounds: x1=0, y1=40, x2=96, y2=56
Type: 4
Info: 'Undefined'
2:
Bounds: x1=104, y1=40, x2=200, y2=56
Type: 4
Info: 'Undefined'
3:
Bounds: x1=0, y1=64, x2=96, y2=80
Type: 4
Info: 'Undefined'
4:
Bounds: x1=104, y1=64, x2=200, y2=80
Type: 4
Info: 'Undefined'
5:
Bounds: x1=0, y1=88, x2=96, y2=104
Type: 4
Info: 'Undefined'
6:
Bounds: x1=104, y1=88, x2=200, y2=104
Type: 4
Info: 'Undefined'
7:
Bounds: x1=0, y1=112, x2=96, y2=128
Type: 4
Info: 'Undefined'
8:
Bounds: x1=104, y1=112, x2=200, y2=128
Type: 4
Info: 'Undefined'
9:
Bounds: x1=0, y1=136, x2=96, y2=152
Type: 4
Info: 'Undefined'
10:
Bounds: x1=104, y1=136, x2=200, y2=152
Type: 4
Info: 'Undefined'
11:
Bounds: x1=0, y1=160, x2=96, y2=176
Type: 4
Info: 'Undefined'
12:
Bounds: x1=104, y1=160, x2=200, y2=176
Type: 4
Info: 'Undefined'
13:
Bounds: x1=0, y1=184, x2=96, y2=200
Type: 4
Info: 'Undefined'
14:
Bounds: x1=104, y1=184, x2=200, y2=200
Type: 4
Info: 'Undefined'
15:
Bounds: x1=0, y1=208, x2=96, y2=224
Type: 4
Info: 'Undefined'
16:
Bounds: x1=104, y1=208, x2=200, y2=224
Type: 4
Info: 'Undefined'
17:
Bounds: x1=208, y1=64, x2=384, y2=216
Type: 8
Info: 'Each button shows the complete and current set of rules defining one type of unit. This display reflects any changes that have been made by editing the rules.'
18:
Bounds: x1=0, y1=16, x2=216, y2=32
Type: 8
Info: 'Click on Unit Type to Describe'
DITL_161.txt
Items: (27 entries)
0:
Bounds: x1=20, y1=250, x2=78, y2=270
Type: 4
Info: 'OK'
1:
Bounds: x1=20, y1=210, x2=78, y2=230
Type: 4
Info: 'Cancel'
2:
Bounds: x1=141, y1=203, x2=245, y2=219
Type: 6
Info: 'Play for Real'
3:
Bounds: x1=141, y1=219, x2=260, y2=235
Type: 6
Info: 'See Whole Map'
4:
Bounds: x1=141, y1=235, x2=261, y2=251
Type: 6
Info: 'Peek At Enemy'
5:
Bounds: x1=267, y1=58, x2=339, y2=74
Type: 6
Info: 'Neutral'
6:
Bounds: x1=347, y1=58, x2=367, y2=74
Type: 6
Info: ''
7:
Bounds: x1=267, y1=74, x2=339, y2=90
Type: 6
Info: 'Person'
8:
Bounds: x1=267, y1=90, x2=345, y2=106
Type: 6
Info: 'Machine'
9:
Bounds: x1=347, y1=74, x2=367, y2=90
Type: 6
Info: ''
10:
Bounds: x1=347, y1=90, x2=367, y2=106
Type: 6
Info: ''
11:
Bounds: x1=235, y1=34, x2=299, y2=50
Type: 16
Info: 'Player 1'
12:
Bounds: x1=339, y1=34, x2=395, y2=50
Type: 16
Info: 'Player 2'
13:
Bounds: x1=307, y1=34, x2=331, y2=50
Type: 8
Info: 'vs'
14:
Bounds: x1=255, y1=8, x2=383, y2=27
Type: 8
Info: 'Game Parameters'
15:
Bounds: x1=243, y1=170, x2=347, y2=186
Type: 6
Info: 'Known World'
16:
Bounds: x1=243, y1=154, x2=393, y2=170
Type: 6
Info: 'Unexplored World'
17:
Bounds: x1=142, y1=264, x2=202, y2=284
Type: 5
Info: 'Spies'
18:
Bounds: x1=297, y1=231, x2=355, y2=251
Type: 4
Info: 'Rule Set'
19:
Bounds: x1=297, y1=211, x2=372, y2=227
Type: -120
Info: ''
20:
Bounds: x1=10, y1=10, x2=86, y2=28
Type: 6
Info: 'General'
21:
Bounds: x1=10, y1=30, x2=86, y2=48
Type: 6
Info: 'Display'
22:
Bounds: x1=10, y1=50, x2=86, y2=68
Type: 6
Info: 'Sound'
23:
Bounds: x1=10, y1=70, x2=86, y2=88
Type: 6
Info: 'Color'
24:
Bounds: x1=10, y1=90, x2=86, y2=108
Type: 6
Info: 'Map'
25:
Bounds: x1=10, y1=110, x2=86, y2=128
Type: 6
Info: 'Game'
26:
Bounds: x1=10, y1=130, x2=86, y2=148
Type: 6
Info: 'Fairness'
DITL_162.txt
Items: (7 entries)
0:
Bounds: x1=144, y1=88, x2=204, y2=108
Type: 4
Info: 'OK'
1:
Bounds: x1=48, y1=88, x2=108, y2=108
Type: 4
Info: 'Cancel'
2:
Bounds: x1=16, y1=8, x2=104, y2=24
Type: 6
Info: 'Full Trace'
3:
Bounds: x1=16, y1=24, x2=144, y2=40
Type: 6
Info: 'Summary Trace'
4:
Bounds: x1=16, y1=48, x2=112, y2=64
Type: 5
Info: 'Cyclic Test'
5:
Bounds: x1=148, y1=53, x2=208, y2=73
Type: 16
Info: 'EDIT'
6:
Bounds: x1=147, y1=28, x2=207, y2=48
Type: -120
Info: 'Creator'
DITL_163.txt
Items: (19 entries)
0:
Bounds: x1=200, y1=168, x2=260, y2=188
Type: 4
Info: 'OK'
1:
Bounds: x1=24, y1=168, x2=84, y2=188
Type: 4
Info: 'Cancel'
2:
Bounds: x1=8, y1=24, x2=88, y2=40
Type: 5
Info: 'Attacked'
3:
Bounds: x1=8, y1=40, x2=120, y2=56
Type: 5
Info: 'Enemy Visible'
4:
Bounds: x1=8, y1=56, x2=112, y2=72
Type: 5
Info: 'Enemy Found'
5:
Bounds: x1=8, y1=72, x2=136, y2=88
Type: 5
Info: 'Enemy City Seen'
6:
Bounds: x1=8, y1=88, x2=144, y2=104
Type: 5
Info: 'Enemy City Found'
7:
Bounds: x1=8, y1=104, x2=148, y2=121
Type: 5
Info: 'Neutral City Seen'
8:
Bounds: x1=8, y1=120, x2=152, y2=136
Type: 5
Info: 'Neutral City Found'
9:
Bounds: x1=8, y1=136, x2=146, y2=154
Type: 5
Info: 'Enemy Adjacent'
10:
Bounds: x1=160, y1=24, x2=264, y2=40
Type: 5
Info: 'Near Land'
11:
Bounds: x1=160, y1=40, x2=280, y2=56
Type: 5
Info: 'Near New Land'
12:
Bounds: x1=160, y1=56, x2=264, y2=72
Type: 5
Info: 'Near Sea'
13:
Bounds: x1=160, y1=72, x2=280, y2=88
Type: 5
Info: 'Near New Sea'
14:
Bounds: x1=160, y1=88, x2=264, y2=104
Type: 5
Info: 'Every 3 Days'
15:
Bounds: x1=160, y1=104, x2=264, y2=120
Type: 5
Info: 'Every 5 Days'
16:
Bounds: x1=160, y1=120, x2=264, y2=136
Type: 5
Info: 'Every 7 Days'
17:
Bounds: x1=160, y1=144, x2=240, y2=160
Type: 5
Info: 'Activate'
18:
Bounds: x1=8, y1=0, x2=248, y2=24
Type: 8
Info: ''
DITL_164.txt
Items: (6 entries)
0:
Bounds: x1=414, y1=6, x2=474, y2=26
Type: 4
Info: 'OK'
1:
Bounds: x1=336, y1=6, x2=396, y2=26
Type: 4
Info: 'Edit'
2:
Bounds: x1=2, y1=34, x2=491, y2=304
Type: 0
Info: ''
3:
Bounds: x1=0, y1=0, x2=169, y2=35
Type: -120
Info: ''
4:
Bounds: x1=258, y1=6, x2=318, y2=26
Type: 16
Info: '1'
5:
Bounds: x1=185, y1=10, x2=254, y2=31
Type: -120
Info: 'Segment'
DITL_165.txt
Items: (4 entries)
0:
Bounds: x1=184, y1=72, x2=244, y2=92
Type: 4
Info: 'OK'
1:
Bounds: x1=48, y1=72, x2=108, y2=92
Type: 4
Info: 'Cancel'
2:
Bounds: x1=72, y1=32, x2=208, y2=56
Type: 16
Info: ''
3:
Bounds: x1=48, y1=8, x2=248, y2=24
Type: -120
Info: 'Name for this scroll position'
DITL_166.txt
Items: (31 entries)
0:
Bounds: x1=20, y1=250, x2=78, y2=270
Type: 4
Info: 'OK'
1:
Bounds: x1=20, y1=210, x2=78, y2=230
Type: 4
Info: 'Cancel'
2:
Bounds: x1=300, y1=248, x2=388, y2=264
Type: 5
Info: 'Use Sound'
3:
Bounds: x1=300, y1=8, x2=380, y2=24
Type: 5
Info: 'Startup'
4:
Bounds: x1=300, y1=32, x2=388, y2=48
Type: 5
Info: 'New Turn'
5:
Bounds: x1=300, y1=56, x2=388, y2=72
Type: 5
Info: 'New Unit'
6:
Bounds: x1=300, y1=80, x2=396, y2=96
Type: 5
Info: 'Your Move'
7:
Bounds: x1=300, y1=104, x2=380, y2=120
Type: 5
Info: 'Move'
8:
Bounds: x1=300, y1=128, x2=380, y2=144
Type: 5
Info: 'Fight'
9:
Bounds: x1=300, y1=152, x2=396, y2=168
Type: 5
Info: 'Lost Fight'
10:
Bounds: x1=300, y1=176, x2=396, y2=192
Type: 5
Info: 'Won Fight'
11:
Bounds: x1=300, y1=200, x2=396, y2=216
Type: 5
Info: 'Won Game'
12:
Bounds: x1=300, y1=224, x2=380, y2=240
Type: 5
Info: 'Nukes'
13:
Bounds: x1=148, y1=8, x2=292, y2=24
Type: 0
Info: ''
14:
Bounds: x1=148, y1=32, x2=292, y2=48
Type: 0
Info: ''
15:
Bounds: x1=148, y1=56, x2=292, y2=72
Type: 0
Info: ''
16:
Bounds: x1=148, y1=80, x2=292, y2=96
Type: 0
Info: ''
17:
Bounds: x1=148, y1=104, x2=292, y2=120
Type: 0
Info: ''
18:
Bounds: x1=148, y1=128, x2=292, y2=144
Type: 0
Info: ''
19:
Bounds: x1=148, y1=152, x2=292, y2=168
Type: 0
Info: ''
20:
Bounds: x1=148, y1=176, x2=292, y2=192
Type: 0
Info: ''
21:
Bounds: x1=148, y1=200, x2=292, y2=216
Type: 0
Info: ''
22:
Bounds: x1=148, y1=224, x2=292, y2=240
Type: 0
Info: ''
23:
Bounds: x1=148, y1=248, x2=260, y2=264
Type: 5
Info: 'Asynchronous'
24:
Bounds: x1=10, y1=10, x2=86, y2=28
Type: 6
Info: 'General'
25:
Bounds: x1=10, y1=30, x2=86, y2=48
Type: 6
Info: 'Display'
26:
Bounds: x1=10, y1=50, x2=86, y2=68
Type: 6
Info: 'Sound'
27:
Bounds: x1=10, y1=70, x2=86, y2=88
Type: 6
Info: 'Color'
28:
Bounds: x1=10, y1=90, x2=86, y2=108
Type: 6
Info: 'Map'
29:
Bounds: x1=10, y1=110, x2=86, y2=128
Type: 6
Info: 'Game'
30:
Bounds: x1=10, y1=130, x2=86, y2=148
Type: 6
Info: 'Fairness'
DITL_167.txt
Items: (32 entries)
0:
Bounds: x1=20, y1=250, x2=78, y2=270
Type: 4
Info: 'OK'
1:
Bounds: x1=20, y1=210, x2=78, y2=230
Type: 4
Info: 'Cancel'
2:
Bounds: x1=132, y1=80, x2=239, y2=96
Type: 7
Info: ' ò'
3:
Bounds: x1=292, y1=80, x2=399, y2=96
Type: 7
Info: ' ò'
4:
Bounds: x1=132, y1=112, x2=239, y2=128
Type: 7
Info: ' ô'
5:
Bounds: x1=292, y1=112, x2=399, y2=128
Type: 7
Info: ' ô'
6:
Bounds: x1=167, y1=163, x2=367, y2=179
Type: 7
Info: ' ó'
7:
Bounds: x1=167, y1=208, x2=367, y2=224
Type: 7
Info: ' ñ'
8:
Bounds: x1=242, y1=112, x2=289, y2=130
Type: -120
Info: 'Armies'
9:
Bounds: x1=235, y1=145, x2=311, y2=162
Type: -120
Info: 'Free Turns'
10:
Bounds: x1=244, y1=64, x2=288, y2=82
Type: -120
Info: 'Initial'
11:
Bounds: x1=132, y1=48, x2=196, y2=64
Type: -120
Info: 'Ugly'
12:
Bounds: x1=340, y1=48, x2=404, y2=64
Type: -120
Info: 'Sinful'
13:
Bounds: x1=218, y1=191, x2=322, y2=207
Type: 8
Info: 'Combat Bonus'
14:
Bounds: x1=247, y1=226, x2=299, y2=238
Type: -64
Info: ' ñ'
15:
Bounds: x1=247, y1=182, x2=299, y2=194
Type: -64
Info: ' ñ'
16:
Bounds: x1=247, y1=81, x2=288, y2=99
Type: -120
Info: 'Cities'
17:
Bounds: x1=115, y1=80, x2=131, y2=96
Type: -120
Info: ''
18:
Bounds: x1=400, y1=80, x2=416, y2=96
Type: -120
Info: ''
19:
Bounds: x1=115, y1=112, x2=131, y2=128
Type: -120
Info: ''
20:
Bounds: x1=400, y1=112, x2=416, y2=128
Type: -120
Info: ''
21:
Bounds: x1=150, y1=163, x2=166, y2=179
Type: -120
Info: ''
22:
Bounds: x1=368, y1=163, x2=384, y2=179
Type: -120
Info: ''
23:
Bounds: x1=150, y1=208, x2=166, y2=224
Type: -120
Info: ''
24:
Bounds: x1=368, y1=208, x2=384, y2=224
Type: -120
Info: ''
25:
Bounds: x1=10, y1=10, x2=86, y2=28
Type: 6
Info: 'General'
26:
Bounds: x1=10, y1=30, x2=86, y2=48
Type: 6
Info: 'Display'
27:
Bounds: x1=10, y1=50, x2=86, y2=68
Type: 6
Info: 'Sound'
28:
Bounds: x1=10, y1=70, x2=86, y2=88
Type: 6
Info: 'Color'
29:
Bounds: x1=10, y1=90, x2=86, y2=108
Type: 6
Info: 'Map'
30:
Bounds: x1=10, y1=110, x2=86, y2=128
Type: 6
Info: 'Game'
31:
Bounds: x1=10, y1=130, x2=86, y2=148
Type: 6
Info: 'Fairness'
DITL_168.txt
Items: (20 entries)
0:
Bounds: x1=20, y1=250, x2=78, y2=270
Type: 4
Info: 'OK'
1:
Bounds: x1=20, y1=210, x2=78, y2=230
Type: 4
Info: 'Cancel'
2:
Bounds: x1=172, y1=46, x2=236, y2=70
Type: 4
Info: 'Ocean'
3:
Bounds: x1=172, y1=78, x2=236, y2=102
Type: 4
Info: 'Land'
4:
Bounds: x1=260, y1=46, x2=324, y2=70
Type: 4
Info: 'Ugly'
5:
Bounds: x1=260, y1=78, x2=324, y2=102
Type: 4
Info: 'Sinful'
6:
Bounds: x1=172, y1=110, x2=236, y2=134
Type: 4
Info: 'Border'
7:
Bounds: x1=260, y1=142, x2=324, y2=166
Type: 4
Info: 'Fade'
8:
Bounds: x1=260, y1=110, x2=324, y2=134
Type: 4
Info: 'Fighting'
9:
Bounds: x1=172, y1=142, x2=236, y2=166
Type: 4
Info: 'Lakes'
10:
Bounds: x1=196, y1=22, x2=300, y2=38
Type: -120
Info: 'Set Color For'
11:
Bounds: x1=199, y1=184, x2=295, y2=200
Type: 5
Info: 'Use Color'
12:
Bounds: x1=199, y1=215, x2=327, y2=239
Type: 4
Info: 'Choose Monitor…'
13:
Bounds: x1=10, y1=10, x2=86, y2=28
Type: 6
Info: 'General'
14:
Bounds: x1=10, y1=30, x2=86, y2=48
Type: 6
Info: 'Display'
15:
Bounds: x1=10, y1=50, x2=86, y2=68
Type: 6
Info: 'Sound'
16:
Bounds: x1=10, y1=70, x2=86, y2=88
Type: 6
Info: 'Color'
17:
Bounds: x1=10, y1=90, x2=86, y2=108
Type: 6
Info: 'Map'
18:
Bounds: x1=10, y1=110, x2=86, y2=128
Type: 6
Info: 'Game'
19:
Bounds: x1=10, y1=130, x2=86, y2=148
Type: 6
Info: 'Fairness'
DITL_169.txt
Items: (4 entries)
0:
Bounds: x1=314, y1=270, x2=374, y2=290
Type: 4
Info: 'OK'
1:
Bounds: x1=186, y1=270, x2=246, y2=290
Type: 4
Info: 'Cancel'
2:
Bounds: x1=420, y1=5, x2=436, y2=250
Type: 7
Info: ' ö'
3:
Bounds: x1=5, y1=5, x2=415, y2=250
Type: 0
Info: ''
DITL_170.txt
Items: (12 entries)
0:
Bounds: x1=136, y1=184, x2=196, y2=204
Type: 4
Info: 'OK'
1:
Bounds: x1=8, y1=56, x2=64, y2=72
Type: 6
Info: 'Here'
2:
Bounds: x1=8, y1=80, x2=136, y2=96
Type: 6
Info: 'Waiting for File'
3:
Bounds: x1=8, y1=104, x2=104, y2=120
Type: 6
Info: 'Dial Phone'
4:
Bounds: x1=152, y1=56, x2=328, y2=80
Type: 16
Info: ''
5:
Bounds: x1=72, y1=56, x2=144, y2=72
Type: -120
Info: 'Password:'
6:
Bounds: x1=8, y1=8, x2=240, y2=32
Type: -120
Info: 'Where is player ^0?'
7:
Bounds: x1=24, y1=184, x2=84, y2=204
Type: 4
Info: 'Quit'
8:
Bounds: x1=104, y1=104, x2=164, y2=124
Type: -120
Info: 'Number:'
9:
Bounds: x1=176, y1=104, x2=328, y2=128
Type: 16
Info: ''
10:
Bounds: x1=208, y1=144, x2=320, y2=168
Type: 4
Info: 'Phone Settings'
11:
Bounds: x1=8, y1=128, x2=136, y2=144
Type: 6
Info: 'Wait for Phone'
DITL_171.txt
Items: (19 entries)
0:
Bounds: x1=16, y1=184, x2=76, y2=204
Type: 4
Info: 'OK'
1:
Bounds: x1=16, y1=152, x2=76, y2=172
Type: 4
Info: 'Cancel'
2:
Bounds: x1=24, y1=48, x2=88, y2=64
Type: 6
Info: '300'
3:
Bounds: x1=24, y1=64, x2=88, y2=80
Type: 6
Info: '1200'
4:
Bounds: x1=24, y1=80, x2=88, y2=96
Type: 6
Info: '2400'
5:
Bounds: x1=24, y1=96, x2=88, y2=112
Type: 6
Info: '9600'
6:
Bounds: x1=24, y1=112, x2=88, y2=128
Type: 6
Info: '19200'
7:
Bounds: x1=128, y1=48, x2=240, y2=64
Type: 6
Info: 'Pulse (Rotary)'
8:
Bounds: x1=128, y1=64, x2=240, y2=80
Type: 6
Info: 'Touch Tone™'
9:
Bounds: x1=256, y1=48, x2=288, y2=80
Type: 32
Info: ' »'
10:
Bounds: x1=304, y1=48, x2=336, y2=80
Type: 32
Info: ' …'
11:
Bounds: x1=128, y1=136, x2=328, y2=160
Type: 16
Info: ''
12:
Bounds: x1=128, y1=192, x2=328, y2=216
Type: 16
Info: ''
13:
Bounds: x1=128, y1=80, x2=240, y2=96
Type: 6
Info: 'Custom'
14:
Bounds: x1=8, y1=32, x2=88, y2=48
Type: -120
Info: 'Baud Rate'
15:
Bounds: x1=128, y1=32, x2=208, y2=48
Type: -120
Info: 'Phone Type'
16:
Bounds: x1=256, y1=32, x2=336, y2=48
Type: -120
Info: 'Port'
17:
Bounds: x1=128, y1=112, x2=248, y2=128
Type: -120
Info: 'Phone Number'
18:
Bounds: x1=128, y1=168, x2=272, y2=184
Type: -120
Info: 'Initialization Codes'
DITL_172.txt
Items: (24 entries)
0:
Bounds: x1=272, y1=200, x2=332, y2=220
Type: 4
Info: 'OK'
1:
Bounds: x1=272, y1=168, x2=332, y2=188
Type: 4
Info: 'Cancel'
2:
Bounds: x1=64, y1=8, x2=255, y2=25
Type: 8
Info: 'Choose Monitor to use for:'
3:
Bounds: x1=16, y1=48, x2=80, y2=72
Type: 8
Info: 'The Map'
4:
Bounds: x1=104, y1=32, x2=175, y2=67
Type: 8
Info: 'Messages & Status'
5:
Bounds: x1=192, y1=48, x2=248, y2=68
Type: 8
Info: 'Dialogs'
6:
Bounds: x1=16, y1=80, x2=76, y2=100
Type: 6
Info: '1'
7:
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8:
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Info: '3'
9:
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Info: '4'
10:
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Info: '5'
11:
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Info: '6'
12:
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13:
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14:
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Info: '3'
15:
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Type: 6
Info: '4'
16:
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Info: '5'
17:
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Info: '6'
18:
Bounds: x1=192, y1=80, x2=252, y2=100
Type: 6
Info: '1'
19:
Bounds: x1=192, y1=104, x2=252, y2=124
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Info: '2'
20:
Bounds: x1=192, y1=128, x2=252, y2=148
Type: 6
Info: '3'
21:
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Type: 6
Info: '4'
22:
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Type: 6
Info: '5'
23:
Bounds: x1=192, y1=200, x2=252, y2=220
Type: 6
Info: '6'
DITL_174.txt
Items: (4 entries)
0:
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Type: 4
Info: 'OK'
1:
Bounds: x1=24, y1=98, x2=84, y2=118
Type: 4
Info: 'Cancel'
2:
Bounds: x1=9, y1=17, x2=289, y2=33
Type: 0
Info: ''
3:
Bounds: x1=67, y1=50, x2=216, y2=74
Type: 16
Info: ''
DITL_175.txt
Items: (10 entries)
0:
Bounds: x1=414, y1=248, x2=480, y2=268
Type: 4
Info: 'OK'
1:
Bounds: x1=2, y1=2, x2=330, y2=270
Type: 0
Info: ''
2:
Bounds: x1=336, y1=88, x2=392, y2=104
Type: -120
Info: 'Sort By'
3:
Bounds: x1=336, y1=104, x2=432, y2=120
Type: 6
Info: 'City Name'
4:
Bounds: x1=336, y1=120, x2=464, y2=136
Type: 6
Info: 'Production Type'
5:
Bounds: x1=336, y1=136, x2=472, y2=152
Type: 6
Info: 'Production Ready'
6:
Bounds: x1=336, y1=152, x2=400, y2=168
Type: 6
Info: 'Sector'
7:
Bounds: x1=368, y1=8, x2=438, y2=78
Type: 0
Info: ''
8:
Bounds: x1=339, y1=175, x2=406, y2=196
Type: 4
Info: 'Summary'
9:
Bounds: x1=339, y1=202, x2=406, y2=223
Type: 4
Info: 'Island'
DITL_176.txt
Items: (6 entries)
0:
Bounds: x1=424, y1=260, x2=484, y2=280
Type: 4
Info: 'OK'
1:
Bounds: x1=421, y1=196, x2=486, y2=217
Type: 4
Info: 'City List'
2:
Bounds: x1=1, y1=1, x2=416, y2=296
Type: 0
Info: ''
3:
Bounds: x1=415, y1=124, x2=469, y2=143
Type: 6
Info: 'Units'
4:
Bounds: x1=415, y1=143, x2=489, y2=162
Type: 6
Info: 'Supplies'
5:
Bounds: x1=415, y1=163, x2=471, y2=181
Type: 6
Info: 'Value'
DITL_177.txt
Items: (12 entries)
0:
Bounds: x1=302, y1=116, x2=360, y2=136
Type: 4
Info: 'OK'
1:
Bounds: x1=198, y1=118, x2=256, y2=138
Type: 4
Info: 'Cancel'
2:
Bounds: x1=13, y1=13, x2=122, y2=32
Type: 16
Info: ''
3:
Bounds: x1=10, y1=40, x2=142, y2=59
Type: 5
Info: 'Track Movement'
4:
Bounds: x1=10, y1=60, x2=190, y2=80
Type: 5
Info: 'Track Enemy Movement'
5:
Bounds: x1=10, y1=80, x2=179, y2=98
Type: 5
Info: 'Track Unit'
6:
Bounds: x1=10, y1=100, x2=116, y2=118
Type: 5
Info: 'Never Scroll'
7:
Bounds: x1=10, y1=120, x2=116, y2=138
Type: 5
Info: 'Color'
8:
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Type: 64
Info: ' Å'
9:
Bounds: x1=247, y1=7, x2=285, y2=45
Type: 64
Info: ' Ñ'
10:
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Type: 64
Info: ' Ç'
11:
Bounds: x1=347, y1=7, x2=385, y2=45
Type: 64
Info: ' É'
DITL_178.txt
Items: (11 entries)
0:
Bounds: x1=179, y1=229, x2=237, y2=249
Type: 4
Info: 'OK'
1:
Bounds: x1=66, y1=231, x2=124, y2=251
Type: 4
Info: 'Cancel'
2:
Bounds: x1=21, y1=35, x2=364, y2=57
Type: 16
Info: ''
3:
Bounds: x1=21, y1=65, x2=364, y2=87
Type: 16
Info: ''
4:
Bounds: x1=21, y1=95, x2=364, y2=117
Type: 16
Info: ''
5:
Bounds: x1=21, y1=125, x2=364, y2=147
Type: 16
Info: ''
6:
Bounds: x1=173, y1=156, x2=364, y2=176
Type: 16
Info: ''
7:
Bounds: x1=173, y1=186, x2=364, y2=206
Type: 16
Info: ''
8:
Bounds: x1=18, y1=10, x2=230, y2=25
Type: -120
Info: 'Enter your name and address:'
9:
Bounds: x1=19, y1=161, x2=158, y2=178
Type: -120
Info: 'Telephone (Optional):'
10:
Bounds: x1=15, y1=178, x2=165, y2=194
Type: -120
Info: 'Best time/day to call:'
DITL_179.txt
Items: (14 entries)
0:
Bounds: x1=20, y1=250, x2=78, y2=270
Type: 4
Info: 'OK'
1:
Bounds: x1=20, y1=210, x2=78, y2=230
Type: 4
Info: 'Cancel'
2:
Bounds: x1=10, y1=10, x2=86, y2=28
Type: 6
Info: 'General'
3:
Bounds: x1=10, y1=30, x2=86, y2=48
Type: 6
Info: 'Display'
4:
Bounds: x1=10, y1=50, x2=86, y2=68
Type: 6
Info: 'Sound'
5:
Bounds: x1=10, y1=70, x2=86, y2=88
Type: 6
Info: 'Color'
6:
Bounds: x1=10, y1=90, x2=86, y2=108
Type: 6
Info: 'Map'
7:
Bounds: x1=10, y1=110, x2=86, y2=128
Type: 6
Info: 'Game'
8:
Bounds: x1=10, y1=130, x2=86, y2=148
Type: 6
Info: 'Fairness'
9:
Bounds: x1=206, y1=38, x2=250, y2=62
Type: 16
Info: ''
10:
Bounds: x1=201, y1=103, x2=261, y2=123
Type: 16
Info: '5'
11:
Bounds: x1=125, y1=39, x2=198, y2=57
Type: 8
Info: 'Save Every'
12:
Bounds: x1=259, y1=40, x2=371, y2=56
Type: -120
Info: 'Turns (after 35)'
13:
Bounds: x1=198, y1=79, x2=333, y2=98
Type: -120
Info: 'Idle After (minutes)'
DITL_204.txt
Items: (3 entries)
0:
Bounds: x1=116, y1=60, x2=174, y2=80
Type: 4
Info: 'Yes'
1:
Bounds: x1=31, y1=60, x2=89, y2=80
Type: 4
Info: 'No'
2:
Bounds: x1=88, y1=16, x2=184, y2=37
Type: -120
Info: 'Are You Sure?'
DITL_258.txt
Items: (6 entries)
0:
Bounds: x1=64, y1=32, x2=160, y2=56
Type: 4
Info: 'Order Form'
1:
Bounds: x1=120, y1=64, x2=216, y2=88
Type: 4
Info: 'Upgrade Form'
2:
Bounds: x1=176, y1=96, x2=272, y2=120
Type: 4
Info: 'Bug Report'
3:
Bounds: x1=152, y1=8, x2=336, y2=24
Type: -120
Info: 'Which form do you want?'
4:
Bounds: x1=264, y1=40, x2=324, y2=60
Type: 4
Info: 'Cancel'
5:
Bounds: x1=232, y1=128, x2=328, y2=152
Type: 4
Info: 'Foreign Info'
DITL_259.txt
Items: (2 entries)
0:
Bounds: x1=14, y1=62, x2=74, y2=82
Type: 4
Info: 'OK'
1:
Bounds: x1=97, y1=10, x2=334, y2=48
Type: -120
Info: 'That feature is not available in the demo version.'
DITL_260.txt
Items: (3 entries)
0:
Bounds: x1=163, y1=212, x2=223, y2=232
Type: 4
Info: 'OK'
1:
Bounds: x1=8, y1=10, x2=284, y2=101
Type: -120
Info: 'Canadian checks worth $27 U.S. are OK.Overseas orders must be in U.S. funds or else add $15.00 to cover my bank fees. (Sorry, I know this is hard.)'
2:
Bounds: x1=9, y1=110, x2=286, y2=197
Type: -120
Info: 'Overseas orders will be sent via surface mail at no extra charge. (Four to six weeks delivery.)Please add $5.00 for overseas air mail.'
DITL_350.txt
Items: (2 entries)
0:
Bounds: x1=44, y1=8, x2=223, y2=51
Type: -120
Info: 'Selecting Rule Set ^3'
1:
Bounds: x1=11, y1=10, x2=43, y2=42
Type: -96
Info: ' Å'
DITL_2131_Not Used ???.txt
Items: (4 entries)
0:
Bounds: x1=35, y1=109, x2=95, y2=129
Type: 4
Info: 'Done'
1:
Bounds: x1=135, y1=109, x2=195, y2=129
Type: 4
Info: 'Quit'
2:
Bounds: x1=8, y1=48, x2=224, y2=80
Type: 16
Info: 'Guessing Doesn't Count'
3:
Bounds: x1=3, y1=8, x2=241, y2=35
Type: 8
Info: 'Registered users get the password'
DITL_13609.txt
Items: (5 entries)
0:
Bounds: x1=152, y1=168, x2=212, y2=188
Type: 4
Info: 'OK'
1:
Bounds: x1=72, y1=168, x2=132, y2=188
Type: 4
Info: 'Back'
2:
Bounds: x1=0, y1=8, x2=232, y2=56
Type: -120
Info: 'Cities produce units. Double click on a city to set its production (if you own it!)'
3:
Bounds: x1=0, y1=64, x2=232, y2=112
Type: -120
Info: 'Air units can land and refuel in cities and damaged sea units are repaired in cities (1 hp per day).'
4:
Bounds: x1=0, y1=120, x2=232, y2=160
Type: -120
Info: 'Initially all cities are neutral except yours and the machine's.'
DITL_14063.txt
Items: (3 entries)
0:
Bounds: x1=7, y1=90, x2=67, y2=110
Type: 4
Info: 'OK'
1:
Bounds: x1=8, y1=62, x2=68, y2=82
Type: 4
Info: 'Quit'
2:
Bounds: x1=74, y1=7, x2=234, y2=92
Type: -120
Info: '^0^1^2^3'
DITL_16547.txt
Items: (9 entries)
0:
Bounds: x1=256, y1=216, x2=316, y2=236
Type: 4
Info: 'Stop'
1:
Bounds: x1=56, y1=96, x2=187, y2=117
Type: 4
Info: 'View Current Rules'
2:
Bounds: x1=256, y1=184, x2=316, y2=204
Type: 4
Info: 'Previous'
3:
Bounds: x1=8, y1=224, x2=68, y2=244
Type: 4
Info: 'Land'
4:
Bounds: x1=80, y1=224, x2=140, y2=244
Type: 4
Info: 'Cities'
5:
Bounds: x1=152, y1=224, x2=212, y2=244
Type: 4
Info: 'Water'
6:
Bounds: x1=0, y1=184, x2=246, y2=221
Type: -120
Info: 'However, the world is always composed of land, cities and water.'
7:
Bounds: x1=1, y1=121, x2=273, y2=177
Type: -120
Info: 'You also can set some of the parameters which control the way the world is generated.'
8:
Bounds: x1=0, y1=8, x2=297, y2=91
Type: -120
Info: 'The actual types of units can be changed using a separate editing program. Some of the rules and parts of the machine strategy can also be changed. Consequently some of this information might not apply to you.'
DITL_20500.txt
Items: (2 entries)
0:
Bounds: x1=6, y1=87, x2=66, y2=107
Type: 4
Info: 'OK'
1:
Bounds: x1=74, y1=3, x2=272, y2=127
Type: -120
Info: '^0^1^2^3'
DITL_20512.txt
Items: (4 entries)
0:
Bounds: x1=200, y1=48, x2=260, y2=68
Type: 4
Info: 'Save'
1:
Bounds: x1=104, y1=48, x2=164, y2=68
Type: 4
Info: 'Cancel'
2:
Bounds: x1=8, y1=48, x2=68, y2=68
Type: 4
Info: 'Discard'
3:
Bounds: x1=64, y1=8, x2=264, y2=32
Type: 8
Info: 'Save Changes before closing?'
DITL_21207.txt
Items: (6 entries)
0:
Bounds: x1=227, y1=184, x2=299, y2=200
Type: 4
Info: 'OK'
1:
Bounds: x1=36, y1=180, x2=112, y2=203
Type: 4
Info: 'Ordering'
2:
Bounds: x1=22, y1=147, x2=132, y2=166
Type: 4
Info: 'Release Notes'
3:
Bounds: x1=36, y1=8, x2=228, y2=30
Type: -120
Info: '^0'
4:
Bounds: x1=28, y1=59, x2=312, y2=124
Type: -120
Info: 'Implemented byChristopher Eliot and Clay Prestia.Copyright 1988-1991 by Christopher Eliot.'
5:
Bounds: x1=256, y1=17, x2=288, y2=49
Type: -96
Info: ' Ä'
DITL_21349.txt
Items: (5 entries)
0:
Bounds: x1=208, y1=219, x2=268, y2=239
Type: 4
Info: 'Enough'
1:
Bounds: x1=205, y1=188, x2=265, y2=208
Type: 4
Info: 'More'
2:
Bounds: x1=8, y1=8, x2=272, y2=88
Type: -120
Info: 'Empire Master™ is a computer war game for the Macintosh. It is DemoWare, which means you may use the demo version but must buy the unrestricted version.'
3:
Bounds: x1=8, y1=96, x2=272, y2=160
Type: -120
Info: 'The basic idea is to conquer the entire world with your forces. You can build land air and sea units in your cities and use these units to conquer more cities.'
4:
Bounds: x1=8, y1=168, x2=200, y2=240
Type: -120
Info: 'However, each unit has special limitations, and the machine has its own forces to oppose you.'
DITL_27179.txt
Items: (4 entries)
0:
Bounds: x1=160, y1=176, x2=220, y2=196
Type: 4
Info: 'OK'
1:
Bounds: x1=80, y1=176, x2=140, y2=196
Type: 4
Info: 'Back'
2:
Bounds: x1=8, y1=16, x2=224, y2=64
Type: -120
Info: 'White squares are land. Sea units cannot move onto land squares. '
3:
Bounds: x1=8, y1=72, x2=224, y2=152
Type: -120
Info: 'You must move land units from one island to another using transports. Helicopters can carry one unit, but their range is very short.'
Info: 'I will send you documentation (40 pages) and a disk with the latest version of the program.'
DITL_29018.txt
Items: (5 entries)
0:
Bounds: x1=210, y1=224, x2=270, y2=244
Type: 4
Info: 'Done'
1:
Bounds: x1=119, y1=225, x2=179, y2=245
Type: 4
Info: 'Back'
2:
Bounds: x1=0, y1=7, x2=286, y2=44
Type: -120
Info: 'Sea and Air units can move over water, but land units cannot.'
3:
Bounds: x1=1, y1=48, x2=289, y2=136
Type: -120
Info: 'There are two types of water, lakes and seas. On the map seas have "waves" but lakes don't. A sea is any body of water touching more than one island. A lake touches only one island. '
4:
Bounds: x1=2, y1=147, x2=285, y2=199
Type: -120
Info: 'You can build sea units in a lake port and move them into the lake, but those units will be stuck there.'